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Home » Management » Page 922

Management

Q: What is one way to achieve the maximum benefit from the Corporate Entrepreneurial Assessment Instrument? A. Agree with others perceptions B. Discuss the strong and weak points of your culture C. Focus on improving weak points only D. Stay centered on self-improvement

Q: What is one of the three methods used to assess the level of innovative factors which exist in an organization? A. Innovative Readiness in Organizations B. Innovation Management C. The Organizational Metaphor D. Entrepreneurial Readiness in Organizations

Q: The CEAI instrument consists of how many Likert-style questions? A. 43 B. 48 C. 38 D. 22

Q: Determining that the value of innovative behavior exceeds that of other behaviors leads managers to ____________. E. Implement F. Facilitate G. Champion H. All of the above

Q: __________________is a bottom-up process in which product champions pursue new ideas, often through a political process, by means of which they develop and coordination activities associated with an innovation until it achieves success. A. Induced strategic behavior B. Emergent strategy formation C. Autonomous strategic behavior D. Exploitation of innovation

Q: Measures the key internal organizational factors that influence a firm's entrepreneurial activities and outcomes. A. Management Enterprising Assessment Tool B. Corporate Transition Appraisal Instrument C. Organizational Assessment of Innovation & Creativity D. Corporate Entrepreneurial Assessment Instrument

Q: Allows employees to describe aspects of the firm that are not always positive in a way that is non-threatening and humorous. A. Management Comparison B. Organizational Metaphor C. Organizational Assessment of Innovation and Creativity D. The Corporate Entrepreneurial Assessment Instrument

Q: What is one of the five factors that foster an entrepreneurial culture? A. Management limitations B. Organization support C. Allocation of time D. Independence

Q: The innovative audit cannot be used by not-for-profit organizations. True / False

Q: Environments that dismisses innovation produces weak elements of innovative behavior. True / False

Q: The identification of employee perceptions is nonessential to the overall change process. True / False

Q: Lower scores on the CEAI factors are related to increased entrepreneurial activity. True / False

Q: A corporate innovation strategy is successfully implemented only when all affected individuals are committed to it. True / False

Q: Managers are least likely to engage in innovative behavior when the organizational antecedents to that behavior. True / False

Q: The CEAI provides an indication of a firms likelihood of being able to successfully implement an innovation strategy. True / False

Q: One of the best ways to raise a good discussion about a firms innovative readiness is to complete the Organizational Assessment of Innovation and Creativity questionnaire. True / False

Q: Organizational Metaphor assesses a firms entrepreneurial culture in a formal, inclement way. True / False

Q: An assessment instrument can help involve organizational members in the change process. True / False

Q: As the home prototyping machines increase in size and capability and lower in price, we expect the ______________movement to accelerate. A. Public Creation B. Private Engineering C. Local Market D. Personal Manufacturing

Q: ________________enables you take an idea and, with a moderate investment in machinery, prototype a fairly sophisticated model in your home or office. A. Industrialization B. Desktop Manufacturing C. Creation Reconstruction D. Idea Fabrication

Q: Resources that are obtained from the natural world, and are typically utilized to manufacture products. A. Nonentity B. Merchandise C. Commodities D. Assets

Q: _____________are experiences that help customers realize their aspirations and dreams products. A. Transformations B. Experiences C. Transitions D. Revolutions

Q: A physical representation of your idea that is useful for attaining more in-depth feedback is referred to as a _____________. A. Sample B. Product C. Idea D. Prototype

Q: ___________________design the infrastructure that supports our communities. A. Chemical Engineers B. Electrical Engineers C. Civil Engineers D. Industrial Engineers

Q: Scientists focus on discovery in the natural world whereas engineers are trained to utilize a______________ process to address issues in the constructed world. A. Problem Solving B. Investigative C. Methodical D. Diagnostic

Q: _______________ is the profession that designs, builds, and maintains the objects in our world. A. Architecture B. Manufacturing C. Entrepreneurship D. Engineering

Q: What is one way business people can become better designers? A. be a better planner B. be proficient in technology C. be an effective communicator D. be innovative

Q: A major reason most people are pessimistic and apathetic is because they dont possess ____________skills. A. Creative Strategizing B. Collaborative Problem Solving C. Entrepreneurial and Innovative D. Tactical and Inventive

Q: Experiences are memorable encounters a company provides to its customers True / False

Q: Apple is no longer the leading innovator of hardware today, as is Microsoft in software. True / False

Q: A revolution is taking place in D.I.Y. manufacturing similar to the one that took place in the 1970s with computers. True / False

Q: A prototype is the original or model on which something is based or formed. True / False

Q: As the home prototyping machines increase in size and capability and lower in price, we expect the personal manufacturing movement to impede. True / False

Q: Computer engineering combines electrical engineering with computer science to develop new computer systems. True / False

Q: Most inventions and new products are never a new combination of what already exists. True / False

Q: If managers are going to succeed in this new economic reality, they must be able to work in technical and artistic domains. True / False

Q: Your main role as a corporate innovator is to be a facilitator. True / False

Q: The third step of the iterative process where its time to reflect on the feedback youve gathered. A. Display B. Watch the Replay C. Review D. Play

Q: What is one of the principles from Rams Ten Principles of Design? A. Good design is aesthetic B. Good design makes a product logical C. Good design is obtrusive D. Good design is profitable

Q: What is considered to be the greatest lesson we can take from Steve Jobs life? A. Being creative is great, but true innovators need to be able to turn creativity into output B. Dont go by the rule book, lead with your heart not your head C. Study great innovators who inspire you, and emulate the habits that made them successful D. Learn collaboration its not the same as teamwork

Q: What all great innovators do as they transform rough concepts into polished products and services. A. Prevalence B. Repetitiveness C. Iteration D. Persistence

Q: Knowing what you don't know and turning to those who do is referred to as ___________. A. Modesty B. Pride C. Humility D. Inhibition

Q: Without _____________ masterful and reliable sourcing of complicated technologies from Asia, Apple could not make their great products. A. Jon Ives B. Steve Jobss C. Aoki Moritas D. Tim Cooks

Q: The process of shaping an idea into something we can observe and manipulate. A. Design B. Application C. Innovation D. Conception

Q: Who said, If hamburger stands can be transformed into business empires, nearly anything can be if enough creativity and proactiveness are applied to the practices of design, innovation, and entrepreneurship? A. Tim Brown B. Peter Drucker C. Daniel Pink D. Ray Kroc

Q: There are many misconceptions that keep people from pursuing design in their work. Which answer below best describes one of those misconceptions? A. Design and innovation are dissimilar B. Design is not complex enough to be used by managers C. Design will speed up the innovation process D. Design will cut into a manager's daily schedule and lead to frustration

Q: The ability to combine empathy for the context of a problem, creativity in the generation of insights and solutions, and rationality to analyze and fit solutions to that context. A. Innovative solutions B. Collaborative Solving C. Design Thinking D. Facilitation Strategies

Q: The play stage is for better defining the market problem and solution to be created. True / False

Q: Breakthroughs happen when someone sees the world in a different way than others have. True / False

Q: Innovation is the extended process of providing the artifact to a larger audience. True / False

Q: If you want to get great feedback on your idea, building a prototype is not recommended. True / False

Q: The key for working through tough patches during a project is to recognize each stumbling block as a design challenge of its own. True / False

Q: Being a proactive manager does not add any weight in moving a project forward. True / False

Q: By identifying what inspires you, your consciousness of whats possible in your own work will be elevated. True / False

Q: Research and development departments are where companies should do design. True / False

Q: Design thinking is the ability to combine empathy for the context of a problem. True / False

Q: I. Introduction II. Design III. Design Misconceptions IV. Design Thinking a. Elements of Design Thinking V. Design Guidelines VI. Iteration: The Secret Sauce VII. An Important Caveat to the Beginning Designer VIII. The Apple Design Dozen IX. Conclusion X. Key Terms XI. Review and Discussion Questions XII. Endnotes True / False Questions

Q: The avoidance of reality by absorption of the mind in entertainment or in an imaginative situation A. Escapism B. Conforming C. Diversion D. Self-Restraint

Q: Once the concept is well defined and evaluated, its time to start to transform it into a physical product, service delivery model, or customer experience. This is referred to as_____________. A. Distributing B. Licensing C. Prototyping D. Patenting

Q: Gallup Organization Researches found that only _______ of the American workforce is engaged in their work. A. 52% B. 67% C. 28% D. 33%

Q: What is one of the 3 popular sources of innovation potential that most customers buying patterns can be captured by? A. Life Complications B. Social Disagreements C. Unexpected Rationalization D. Unsolved Problems

Q: Who believed every idea should be captured for possible future development? A. Nikola Tesla B. Thomas Edison C. Franklin L. Pope D. Leonardo da Vinci

Q: The ability to find or create untapped sources of potential profit. A. Opportunity Recognition B. Business Ventures C. Discovery Activities D. Exploration of Ideas

Q: Abides by a collaborative win/win mindset among its practitioners. A. Outward Modernization B. Open Innovation C. Traditional Invention D. Leading Modernism

Q: The use of regular, structured, and intense repetitive activities aimed at developing high skills in someone. A. Structured Actions B. Calculated Methods C. Imaginative Conception D. Deliberate Practice

Q: Their research found that only 28% of the American workforce is engaged in their work. A. Nielsen Consumer Insights B. Edison Media Research C. Gallup Organization D. McKinsey & Company

Q: For innovative behavior to take place in a company it must be _________________. A. backed by the employees B. supported by upper management C. demonstrated by the president D. implemented by HR

Q: Adaptors discover problems and discover avenues of solution. True / False Multiple Choice Questions

Q: If innovative behavior is not rewarded or positively acknowledged it will cease. True / False

Q: Due diligence prevents you from launching products that could have been more pleasing to your customers. True / False

Q: A SWOT analysis is predominantly used in strategy sessions. True / False

Q: Research reveals that managers in traditional organizations are more alert to opportunities than entrepreneurs. True / False

Q: The Kirton Innovation-Adaption instrument is used for gauging whether you and your employees favor routine or change. True / False

Q: The open approach to innovation is an attempt to generate new business breakthroughs through full utilization of the people. True / False

Q: One major advantage large organizations can have over smaller competitors is their wealth of human capital within business units. True / False

Q: Debriefs permit the employee to take ownership of their development. True / False

Q: Closed innovation is a more modern approach to innovation. True / False

Q: Occurs when you invent or find new uses for products, services, or processes. A. Physical Creativity B. Material Creativity C. Organization Creativity D. Idea Creativity

Q: Intrinsic Motivation is commonly referred to as ____________. A. Intensity B. Fire C. Passion D. Excitement

Q: Spurs new idea formulation by giving our brains time to recombine the information into new combinations. A. Gestation B. Maturation C. Evolution D. Incubation

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